![]() This is useful to make intelligible videos of 1-reactor production assignments, Instead of a video of the whole pipeline, if you have a reactor open at the moment of completing the assignment. The game makes a video of the currently opened reactor like it would do in a research assignment, AllowReactorRecordingInProduction: When recording a production assignment,.Your most recent assignments and only need to scroll for the older ones. By enabling this patch, the order is reversed, so you can quickly open That you need to scroll the most to get to the latest puzzles. ReverseOrderCustomResNetAssignments: The ResearchNet custom assignments are normally sorted by ascending creation date, meaning.The output count used by the game is 4x the amount in the file, to keep the 10 -> 40 behaviour of the vanilla game. ResNetProductionCustomAmount: Allows changing the amount of outputs needed for ResNet production puzzles.Please read the "Compatibility Notes" section below if you also want to run the original game alongside the modified version. Quantum tunnels work in a "round-robin" fashion: tunnel #1 will teleport atoms to tunnel #2, tunnel #2 will teleport to tunnel #3 and so on,Įxcept for the highest-numbered tunnel, which will teleport to tunnel #1. Sensing instructions will activate if any of the sensors detects the specified element. You can have up to 4 sensors, fusion lasers, fission lasers and quantum tunnels in a puzzle now.Ī Split instruction triggers all fission lasers in a reactor and a Fuse instruction triggers all fusion lasers. MoreFeaturesInResNetResearch: Increase the upper limit of allowed reactor features in custom ResearchNet research puzzles.This setting replaces Bond with Bond- in the instruction toolbar for these reactors, so you don't need to manually switch them to the Bond- state. DefaultDebondInDisassemblyReactors: In disassembly reactors, the Bond instruction is always ignored because the bonders can only remove bonds in them.Sadly the game has no histogram data for these levels, but the friends scores are visible. DeclassifyDefenses: Shows the normal leaderboard/histograms on defenses, both after completion and on hover on the campaign screens,.Puzzle creators have been building unique puzzles like this for a while now,īy editing the puzzle data manually, but with this patch, they can do it a bit more easily.Īs a side effect, arbitrary bonds are also allowed in reactor output notes. When editing input and output molecules in ResearchNet puzzles. AllowIllegalBondsInCustomPuzzles: Allow bonds that exceed the bond limit of the participating atoms.Mac: ~/.local/share/zachtronics industries/spacechem/mod_config.ini.Linux: ~/.local/share/Zachtronics Industries/SpaceChem/mod_config.ini.Windows: C:\Users\\AppData\Local\Zachtronics Industries\Spacechem\mod_config.ini.There it's possible to set all the new settings without the game and change some more experimental settings which do not have a corresponding entry in the in-game menu. Once the game has been launched once, a new file storing the new settings will be created in the main SC saves directory, called mod_config.ini, Other than a few general enhancement, most of the changes are individually selectable using the new tab in the Options menu in the Main Screen. Overwrite the original file, it'll still be possible to recover it by verifying the game files via Steam. ![]() Mac: ~/Library/Application Support/Steam/steamapps/common/SpaceChem.Windows: C:\Program Files (x86)\Steam\steamapps\common\SpaceChem.This file needs to be placed in the Steam directory of SpaceChem, whose default path is: In the release archive you'll find a SpaceChem.exe executable file. This is unlikely to change in the future, for legal reasons related to the game distribution. The only supported version is the Steam version of the game. With more features added that are not either ready or polished enough to land in the official release of SpaceChem. This project is the continuation of the SpaceChem Community update (v1013), This project will replace your SpaceChem game executable to add new features to the game.
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